Hello! I have started a project for an indie 2D game inspired on Galimulator, No Man's Sky... something like an infinitely procedurally generated universe, with infinite stars, based on that seed system in Minecraft — where using the same seed generates the same world.
That's aproximately the kind of map I have in mind.
This is my first time using Unity Hub and C#, so I would really appreciate some tips on how to get started.