FFmpeg is a powerful multimedia processing tool widely used in video editing, format conversion, and more. However, using FFmpeg directly through its command-line interface (CLI) can present several challenges:

  1. High Complexity: FFmpeg's CLI comes with numerous parameters that can be difficult for beginners to grasp. Debugging errors in configurations can be a daunting task.
  2. Integration Challenges: Calling FFmpeg's C API directly in modern programming languages like Rust requires careful memory management and security handling, potentially leading to memory leaks or illegal accesses.

To address these issues, libraries like ez-ffmpeg offer a more ergonomic and safer way to work with FFmpeg in Rust. Unlike official Rust community-provided libraries, ez-ffmpeg is an independent project designed to simplify multimedia processing in Rust applications.

Below are several common scenarios demonstrating how to convert FFmpeg CLI commands into Rust code:

1. Video Format Conversion

FFmpeg CLI:

ffmpeg -i input.mp4 output.avi

Equivalent Rust Code:

use ez_ffmpeg::{FfmpegContext, FfmpegScheduler};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let context = FfmpegContext::builder()
        .input("input.mp4")
        .output("output.avi")
        .build()?;

    FfmpegScheduler::new(context)
        .start()?
        .wait()?;
    Ok(())
}

2. Extracting Audio

FFmpeg CLI:

ffmpeg -i input.mp4 -vn -acodec copy output.aac

Equivalent Rust Code:

use ez_ffmpeg::{FfmpegContext, FfmpegScheduler};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let context = FfmpegContext::builder()
        .input("input.mp4")
        .output("output.aac")
        .no_video()
        .build()?;

    FfmpegScheduler::new(context)
        .start()?
        .wait()?;
    Ok(())
}

3. Video Clipping

FFmpeg CLI:

ffmpeg -i input.mp4 -ss 00:00:10 -t 00:00:05 -c copy output.mp4

Equivalent Rust Code:

use ez_ffmpeg::{FfmpegContext, Input, FfmpegScheduler};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let context = FfmpegContext::builder()
        .input(Input::from("input.mp4")
            .set_start_time_us(10_000_000)
            .set_recording_time_us(5_000_000))
        .output("output.mp4")
        .build()?;

    FfmpegScheduler::new(context)
        .start()?
        .wait()?;
    Ok(())
}

4. Converting Video to GIF

FFmpeg CLI:

ffmpeg -i input.mp4 -vf "fps=10,scale=320:-1:flags=lanczos" -c:v gif output.gif

Equivalent Rust Code:

use ez_ffmpeg::{FfmpegContext, FfmpegScheduler};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let context = FfmpegContext::builder()
        .input("input.mp4")
        .filter_desc("fps=10,scale=320:-1:flags=lanczos")
        .output("output.gif")
        .build()?;

    FfmpegScheduler::new(context)
        .start()?
        .wait()?;
    Ok(())
}

5. Merging Multiple Videos

FFmpeg CLI:

ffmpeg -f concat -safe 0 -i filelist.txt -c copy output.mp4

Equivalent Rust Code:

use ez_ffmpeg::{FfmpegContext, FfmpegScheduler};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let inputs = vec!["file1.mp4", "file2.mp4"];

    let context = FfmpegContext::builder()
        .inputs(inputs)
        .output("output.mp4")
        .build()?;

    FfmpegScheduler::new(context)
        .start()?
        .wait()?;
    Ok(())
}

Through these examples, you can see how ez-ffmpeg provides a safer and more concise interface for working with FFmpeg in Rust. This approach enables developers to efficiently implement multimedia processing features while leveraging Rust's safety and performance benefits.