🚀 Mars Revive – Devlog: My Game Jam Journey to the Red Planet 🌕🛸
Hey folks,
Purvesh here! I wanted to take you along on the rollercoaster of building my game Mars Revive for “It’s Based Jam – Spring 2025” where the theme was The Red Planet. Here's a behind-the-scenes look at how this whole alien-busting chaos came to life:

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🛠️ Day 1: A Green Mars? WHY NOT.

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Yeah, I know Mars is supposed to be red... but I gave it green grass. 😂 Why? Because Mars CAN be green if you believe hard enough.

Also, first look drop! Just started working on the vibe, early terrain, player controls, and setup. I was on the lookout for a 3D artist from day one — if you're one, let's collab.

👾 Day 2: ALIEN ALERT
Added aliens that chase and attack the player

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Player can now shoot back 🔫

Started keeping track of ideas in a good old physical notebook (because some habits stick)

🎨 Day 3: AI Textures & First Custom Shader

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Made some alien models and ship designs — used AI for textures and that really saved a lot of time.

First time making a custom shader! Tried to make a “magic pickup ball” — people said it looked like the moon 🌚. I'll take that.

🌊 Day 4: Waves & Destruction
Implemented a wave system

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New objective: Destroy all enemy bases to complete a level.

Also made a mini-map and added:

Game over screen 💀

Level complete screen ✅

Blood-like health UI feedback 🩸

Didn’t get much time, but still pushed through.

👽 Day 5: Alien Hunting & Explosions
Spent most of the day searching for good alien models. After hours of hunting, I gave up and used AI — why didn’t I think of this earlier? 😤

Later, I added:

New alien variants

Explosions

VFX & Particles

🕹️ Day 6: Animation Set Complete
All animations are done and feeling smooth

Level design and polish is what’s left now

🧪 Day 7–8: PROTOTYPE IS OUT!
🎉 Mars Revive is live on itch.io!

Mars Revive - Itch.io Link
https://gamedevpurvesh.itch.io/mars-revive

This is the early playable build — looking for honest feedback!

💬 Feedback Round: Tweaking Controls & Damage
Got some feedback:

Controls felt a bit “unnatural”

Enemies weren’t doing enough damage

I asked for more clarity and realized I might need to make turning feel smoother and increase the alien threat level.

🎯 Day 9: Polishing & Drops
Added proper UI elements

Enemies now drop items

New SFX (that explosion sound? Chef’s kiss 💥)

🧪 Day 10–11: Final Levels, Boss & Secrets
Added multiple levels

Boss battle in the final one 🤫

Polished the main menu

Secret... yeah, there's a secret

🛸 Release Update: April 18
Game's updated and uploaded!
https://gamedevpurvesh.itch.io/mars-revive

🔫 Play. Fight aliens. Save Earth’s future.
Mars Revive - Final Build

🐞 Post-Release Bug: Alien Hide & Seek
Someone reported they couldn’t find the last alien

My response? “Maybe he got scared and hid behind rocks” 😂

Planning to add a pointer for remaining enemies in the next update

🪲 Extra Fix: Respawn Bug
Discovered a bug when the player dies

Temporary fix: Press P to restart the game — added this info on the itch page

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🔍 Looking for Collaborators
I’m still looking for a 3D artist to help polish and expand Mars Revive further — if you’re into stylized sci-fi alien stuff, hit me up!

Thanks for following the journey,
– Purvesh Choudhary (GameDevPurvesh)
Twitter/X: @GameDevPurvesh
itch.io: gamedevpurvesh.itch.io