In the world of software development, every now and then you encounter a project that pushes you beyond just writing code, one that demands systems thinking, real-time precision, and a level of coordination that mimics mission-critical environments. That’s exactly what the Simulation Project turned out to be.
Project Overview
The goal was to build a live engine and propulsion control simulation that could:
- Run across four parallel user screens
- Reflect every user action across all screens in real-time
- Include a main instructor module with the power to monitor and control every aspect of the simulation
This was more than a simulation, it was a full-fledged training platform that could simulate operational tasks, inject failures, and observe user response under pressure.
Core System Features
Multi-Screen Synchronization
Each of the four screens represented a user’s control panel. If one user adjusted the RPM or changed the load it had to reflect instantly on the other three screens. This required a shared state architecture with backend updates and frontend sync loops that kept everything aligned with sub-second delay.
Instructor Control Module
The fifth and most powerful screen belonged to the Instructor. This module served as the command center, allowing the instructor to:
- Start/stop engines and turbines
- Adjust RPM, load, oil pressure, and more
- Inject simulated faults
- Monitor user actions
- Override user control if needed
Keyboard-Driven Operations
One of the project’s standout features was the ability to control everything via keyboard shortcuts for example:
- G + 1 → Start Generator 1
- S + 2 → Stop Generator 2
- Ctrl + C + ↑ → Increase Load
- Ctrl + T → Start Turbine
This allowed users to operate the system fluidly and quickly exactly like a real-world control room environment.
Realistic Meters with Live Fluctuations
From engine exhaust temperature to oil pressure and RPM, we implemented a fluctuating meter system that mimicked real-world behavior. These values would update continuously based on API input with smart randomization to simulate engine behavior naturally.
The Screen Design Team:
Making Complex Systems Intuitive None of this would’ve been possible without the incredible work of the Screen Design Team. They:
- Created pixel-perfect layouts for each screen
- Ensured UI consistency across all four user screens and the instructor module
- Built responsive designs that could adapt to different resolutions
- Made sure complex data (like fluctuating meters, multiple ports, and warning systems) felt intuitive and clear
The Backend Team:
The Real-Time Engine Behind the Screens While the frontend stole the spotlight, the real magic happened in the backend. The Backend Team:
- Built and managed the core API architecture to keep all screens synchronized
- Handled complex payloads for live engine data, pressure levels, RPM, and more
- Ensured the instructor module could control every endpoint from a centralized interface
- Implemented polling mechanisms and are planning WebSocket transitions for even smoother updates
The Pressure of a Tight Deadline
What made this project even more intense was the tight delivery schedule. We were building something this complex in a matter of days, not weeks. There was no room for delays. Every team member had to:
- Write clean, testable code from the start
- Communicate efficiently
- Solve bugs fast
- Stay aligned with shifting requirements
Teamwork Made It Possible
No one person could have pulled this off alone. The Simulation Project was a result of:
- Frontend engineers crafting fluid interactions
- Screen designers shaping the user journey
- Backend devs powering real-time sync
- And a project lead ensuring everything stayed on track
A Light Moment
Somewhere in the middle of this high-intensity build, someone casually joked about the name and we all started calling it “Mission Laila” internally. It was our little stress-relief mantra during those endless coffee-fueled sprints.
What I Learned
- Modular architecture saves lives under pressure
- Instructor override systems are key in real simulations
- Keyboard-first UX is faster than mouse-based control
- Real-time sync needs frontend-backend harmony
- Great UI isn’t a luxury in simulations it’s a necessity
What’s Next?
If I were to enhance this system further:
- Shift from polling to WebSockets
- Add user scoring and logging for evaluation
- Introduce session playback and error tracking
- Add immersive sound effects and simulation-based training scripts
- Integrate hardware components for real-time control using physical input/output systemsUtilize physical input/output systems to incorporate hardware components for real-time control.
- Make remaining modules like Propulsion and Electric Generator fully functional and interactive
Tech Stack
- Frontend: React.js, TailwindCSS, Toastify
- Backend: Node.js, REST APIs, Axios (WebSockets planned)
- Infra: Electron.js, Modular Component Design
- Features: Fluctuation Engine, Keyboard Shortcuts, Multi-Screen Sync, Instructor Override
Final Thoughts
This wasn’t just another simulation. It was a complete system built with:
- Precision
- Speed
- Dedication
- and A lot of teamwork
We built something that felt real because it was real. A system that can train, evaluate, and evolve. And I’m proud to have been part of it. 😊