π What is Software Architecture?
Imagine you're building a house or a LEGO city. You need a plan β where the rooms go, how people move around, where the wires and pipes are. Thatβs what software architecture is β the big plan for how a software project is built and how all the parts fit together.
Now letβs look at the types of software architecture using easy examples:
1. Monolithic Architecture π§±
Imagine a giant LEGO castle all built as one big piece.
- All rooms are in one big structure.
- If you want to change the kitchen, you might break the whole castle.
π’ Easy to build at first.
π΄ Hard to change when it gets big.
π§ Example: A single app that does everything β login, shop, pay β all in one codebase.
All in one folder β like a big box of LEGOs.
/MyApp
βββ /controllers
βββ /models
βββ /views
βββ /services
βββ /utils
βββ app.js
βββ config.js
βββ README.md
Everything is tightly packed together. Easy at first, but hard to move pieces around later.
2. Microservices Architecture ποΈ
Imagine a neighborhood where each house does one thing.
- One house for cooking.
- One house for games.
- One house for sleeping.
Each house talks to the others, but they can be fixed or upgraded separately.
π’ Easy to manage and scale.
π΄ Harder to set up at first.
π§ Example: Amazon has one service just for payments, one for searching,
one for orders.
Many small folders, each like its own tiny app.
/MyApp
βββ /auth-service
β βββ /src
β βββ app.js
β βββ Dockerfile
βββ /product-service
β βββ /src
β βββ app.js
β βββ Dockerfile
βββ /order-service
β βββ /src
β βββ app.js
β βββ Dockerfile
βββ /api-gateway
β βββ /src
β βββ gateway.js
βββ docker-compose.yml
Each service is independent and talks to others through APIs.
3. Clean Architecture π§Ό (or Hexagonal)
Imagine a house where the living room doesnβt know where the pipes are.
- The inside (like the people) don't care about the outside stuff (like the street or electricity).
- You can cleanly replace the TV or the power supply without messing up the couch.
π’ Keeps core logic safe from changes.
π΄ Takes more planning.
π§ Example: Your game logic doesnβt care whether the player uses keyboard or touch screen.
Separates the βwhatβ from the βhowβ β like keeping your school books in subjects.
/MyApp
βββ /src
β βββ /core
β β βββ /entities
β β βββ /use-cases
β βββ /infrastructure
β β βββ /database
β β βββ /external-apis
β βββ /interface
β β βββ /controllers
β β βββ /routes
βββ app.js
βββ README.md
Core logic stays clean and isolated β like the rules of your game that donβt depend on whoβs playing.
4. Onion Architecture π§
Imagine layers of an onion β each layer protects the one inside.
- The center is your core logic.
- Around that is stuff like business rules, then APIs, then UI.
Only outer layers talk to inner layers β not the other way around.
π’ Makes the important code safe from changes outside.
π΄ Can be hard to understand at first.
π§ Example: You can change the way data is saved (database) without touching your game rules.
Layers that protect the core, like a security system around your treasure.
/MyApp
βββ /Domain
β βββ /Entities
βββ /Application
β βββ /UseCases
βββ /Infrastructure
β βββ /Data
β βββ /External
βββ /Presentation
β βββ /Controllers
βββ app.js
βββ README.md
Outer layers (like controllers) depend on the inner logic, but never the other way around.
5. Layered Architecture π°
Like a cake with layers β base, cream, topping.
- Each layer does one job:
- Data layer (bottom): like the fridge with all the food.
- Logic layer (middle): the cook that makes the food.
- UI layer (top): the waiter that serves it.
π’ Easy to organize and understand.
π΄ Sometimes layers talk too much and get messy.
π§ Example: Your appβs UI doesnβt need to know how the database works β it just asks for stuff.
Stacked like a birthday cake π β base, middle, and top layers.
/MyApp
βββ /PresentationLayer
β βββ /UI
βββ /BusinessLogicLayer
β βββ /Services
βββ /DataAccessLayer
β βββ /Repositories
βββ /Common
β βββ /Helpers
βββ app.js
βββ README.md
Each layer only talks to the one right below or above it. Like a kitchen: waiter β chef β fridge.
π‘ In short:
Type | Like a... | Good for |
---|---|---|
Monolithic | One big LEGO block | Small apps |
Microservices | Tiny houses in a city | Large, fast-growing apps |
Clean | Tidy and independent rooms | Testable, flexible code |
Onion | Onion with strong core | Safe core logic |
Layered | Layer cake | Simple and organized apps |