Welcome, future Apple developer! 🎉
Today, we’re going to create an iPhone app that plays a hilariously unnecessary sound when you press a button: a fart. Because if you can build a fart app, you can build just about anything. (Probably.)
By the end of this tutorial, you’ll:
✅ Set up Xcode and create a new project.
✅ Design a simple UI with a button.
✅ Write Swift code to play a sound.
✅ Laugh at your own creation.
⸻
Step 1: Install Xcode
If you haven’t already, install Xcode from the Mac App Store. It’s free, but it’s also huge, so grab a coffee while it downloads. ☕
Verify Xcode Installation
Open Terminal (Cmd + Space, type “Terminal”) and run:
xcode-select --install
If you see “command line tools are already installed”, you’re good to go. If not, follow the prompts.
⸻
Step 2: Create a New Xcode Project
- Open Xcode.
- Click “Create a new Xcode project”.
- Select App under iOS and hit Next.
- Set the project name to FartButtonApp.
- Choose Swift as the language and SwiftUI as the UI framework.
- Keep everything else as default and click Finish.
- Xcode might ask where to save—pick a folder (like Desktop/FartButtonApp).
🚀 Boom! You’ve officially started your first iOS project!
⸻
Step 3: Build the UI
Your app needs one thing: a giant Fart Button.
- Open ContentView.swift.
- Replace the existing code with:
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Button(action: {
// We'll make this button play a fart sound in the next step!
print("Button pressed! Prepare for laughs.")
}) {
Text("💨 Fart Now!")
.font(.largeTitle)
.padding()
.background(Color.red)
.foregroundColor(.white)
.clipShape(Capsule())
}
}
}
}
#Preview {
ContentView()
}
What’s Happening?
• The VStack (vertical stack) centers the button.
• The Button triggers an action when tapped.
• The button says “💨 Fart Now!”, because obviously.
• background(Color.red).clipShape(Capsule()) makes it look nice.
🛠 Run the App by pressing Cmd + R. The button doesn’t do anything yet, but you’ve got a working UI!
⸻
Step 4: Add the Fart Sound
Now for the science: playing audio in Swift.
Step 4.1: Add a Sound File
- Download a fart sound (Example Sound).
- Drag the .mp3 file into Xcode’s Assets folder (inside the FartButtonApp project).
💡 Rename it “fart.mp3” to keep things simple.
⸻
Step 4.2: Import AVFoundation
Modify ContentView.swift to play a sound:
import SwiftUI
import AVFoundation // 1️⃣ Import Audio Framework
struct ContentView: View {
var audioPlayer: AVAudioPlayer?
var body: some View {
VStack {
Button(action: {
playFartSound()
}) {
Text("💨 Fart Now!")
.font(.largeTitle)
.padding()
.background(Color.red)
.foregroundColor(.white)
.clipShape(Capsule())
}
}
}
func playFartSound() {
guard let path = Bundle.main.path(forResource: "fart", ofType: "mp3") else {
print("Fart sound not found! 💩")
return
}
let url = URL(fileURLWithPath: path)
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.play()
} catch {
print("Error playing sound: \(error.localizedDescription)")
}
}
}
#Preview {
ContentView()
}
⸻
Step 5: Run and Enjoy!
- Press Cmd + R to run the app.
- Tap the “💨 Fart Now!” button.
- If everything works, your phone will now make a magnificent noise. 🎉
⸻
Step 6: Integrate Game Center for a Fart Leaderboard
Step 6.1: Enable Game Center in Xcode
- Go to Signing & Capabilities in Xcode.
- Click ”+ Capability” and add Game Center.
- In the Apple Developer Console, navigate to App Store Connect → My Apps → Your App.
- Go to the Game Center section and create a new leaderboard: • Name: “Most Farts in a Day” • Score Format: Integer • Sort Order: High to Low (because more farts = more glory) • Leaderboard ID: "fart.leaderboard"
⸻
Step 6.2: Authenticate the Player
Game Center requires authentication. Modify ContentView.swift:
import SwiftUI
import AVFoundation
import GameKit // 🎮 Import GameKit for Game Center
struct ContentView: View {
@State private var fartCount = 0
@State private var localPlayer = GKLocalPlayer.local // Get local player
var audioPlayer: AVAudioPlayer?
var body: some View {
VStack {
Button(action: {
playFartSound()
fartCount += 1
submitScore()
}) {
Text("💨 Fart Now!")
.font(.largeTitle)
.padding()
.background(Color.red)
.foregroundColor(.white)
.clipShape(Capsule())
}
Text("Total Farts: \(fartCount)")
.font(.title)
.padding()
Button("Show Leaderboard") {
showLeaderboard()
}
.padding()
.background(Color.blue)
.foregroundColor(.white)
.clipShape(Capsule())
}
.onAppear {
authenticatePlayer()
}
}
func playFartSound() {
guard let path = Bundle.main.path(forResource: "fart", ofType: "mp3") else {
print("Fart sound not found! 💩")
return
}
let url = URL(fileURLWithPath: path)
do {
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.play()
} catch {
print("Error playing sound: \(error.localizedDescription)")
}
}
func authenticatePlayer() {
localPlayer.authenticateHandler = { vc, error in
if let vc = vc {
if let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene {
scene.windows.first?.rootViewController?.present(vc, animated: true)
}
} else if localPlayer.isAuthenticated {
print("Game Center authenticated: \(localPlayer.displayName)")
} else {
print("Game Center authentication failed: \(error?.localizedDescription ?? "Unknown error")")
}
}
}
func submitScore() {
guard localPlayer.isAuthenticated else {
print("Player not authenticated")
return
}
let score = GKScore(leaderboardIdentifier: "fart.leaderboard")
score.value = Int64(fartCount) // Update the score
GKLeaderboard.submitScore(score.value, context: 0, player: localPlayer, leaderboardIDs: ["fart.leaderboard"]) { error in
if let error = error {
print("Error submitting score: \(error.localizedDescription)")
} else {
print("Score submitted: \(score.value)")
}
}
}
func showLeaderboard() {
let viewController = GKGameCenterViewController(leaderboardID: "fart.leaderboard", playerScope: .global, timeScope: .allTime)
viewController.gameCenterDelegate = UIApplication.shared.delegate as? any GKGameCenterControllerDelegate
if let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene {
scene.windows.first?.rootViewController?.present(viewController, animated: true)
}
}
}
#Preview {
ContentView()
}
⸻
Step 6.3: Run & Test!
- Build & Run the app (Cmd + R).
- Tap the Fart Button a few times to rack up points.
- Press “Show Leaderboard” and see if you can claim the title of World’s Fart Champion. 🏆
⸻
Bonus Features: Make It Even Better!
✅ Add Achievements:
• "First Fart"
• "10 Farts in a Row"
• "Ultimate Gas Master (1000 Farts)"
✅ Add Multiplayer Mode:
• Challenge friends to a “Fart-Off” in real time.
✅ Use CloudKit to Save Scores:
• Sync scores across devices.
⸻
Wrap-Up
🎉 Congratulations! You just built your first iPhone app! 🚀
You learned how to:
✅ Set up Xcode and create a project.
✅ Design a UI with SwiftUI.
✅ Play sound effects with AVFoundation.
✅ Have way too much fun with a silly app.
🎮 Congratulations! You just built an iPhone game with Game Center! 🚀
• You authenticated a Game Center player.
• You submitted scores to a leaderboard.
• You displayed the leaderboard UI.
🔜 Next Up: Tutorial 2 – Building a To-Do List App with SwiftUI and MVVM
Go forth, unleash chaos, and make Apple proud. 🍏💨
Bonus: Add More Features!
✅ Randomize Fart Sounds
Download multiple sound files (fart1.mp3, fart2.mp3, etc.) and modify playFartSound():
let fartSounds = ["fart1.mp3", "fart2.mp3", "fart3.mp3"]
let randomFart = fartSounds.randomElement() ?? "fart1.mp3"
✅ Make the Button Shake
Add a haptic feedback effect when tapped:
UIImpactFeedbackGenerator(style: .heavy).impactOccurred()
✅ Add a Counter
Track how many farts have been played:
@State private var fartCount = 0
✅ Integrate Game Center (because why not?)
Submit “Most Farts in a Day” as a leaderboard stat.
⸻
Next Up:
👉 Tutorial 2: Swift Basics: Variables, Constants, and Data Types
💬 What’s next? Share your fart app with friends, upload it to TestFlight, or… you know, get serious and start learning real iOS development. But where’s the fun in that? 😆