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Game Design Cannibals: Who’s Eating AAA Games and Why?

Game Design Cannibals: Who’s Eating AAA Games and Why?
I. Preface: “The Sweet Heart of a Game: The Story of One Phrase” The idea for this article came to me long ago from a phrase that, at first glance, seemed ordinary. I heard it at a confer...
15.03.2025 0 Read More

Building a Thriving Virtual Economy in Games: Strategies towards Balance and Engagement

Building a Thriving Virtual Economy in Games: Strategies towards Balance and Engagement
Why Virtual Economies Matter Imagine logging into your favorite virtual game, grinding for hours on end to earn in-game currency, only to discover that prices have doubled overnight. The once affordab...
20.03.2025 0 Read More

Why is everyone but Game Designers writing about games?

Why is everyone but Game Designers writing about games?
Just yesterday, I finished reading «Games. The Key to Their Meaning»” by «Friedrich Georg Jünger» (quick note: this particular book hasn't yet been translated into English, but since I'm fluent...
29.03.2025 0 Read More

"They Got It!": Why Hollywood's Bow to Games Feels So Personal.

"They Got It!": Why Hollywood's Bow to Games Feels So Personal.
I wanted to just quickly jot down a few lines, impromptu style, you know, catch a thought on the fly and get it out there. But the topic of game adaptations turned out to be trickier. You start diggin...
12.04.2025 0 Read More
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