News on update 22.12.2019

News on update 22.12.2019
Hello, dear friends! Today I worked on the basic functionality of launching the server and it already works on UDP. You can see on the screenshots what successes I have achieved (Tests): 1 - Launched...
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News on update 27.12.2019

News on update 27.12.2019
Good night, dear friends! A few days ago I started developing the "APS - Account Protection System" module, which is responsible for user security on the server and client side, and I have already de...
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News on update 28.12.2019

News on update 28.12.2019
Good evening, today I wrote the first authorization, creating a new user config and authorization (Output of the login message). Also, the method of sending messages was rewritten for reading JSON co...
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News on update 14.03.2020

News on update 14.03.2020
Good evening, the engine is being improved and a game is being written on it, but it is for a test run on the engine. That is, we will write the game and then the engine will be back as before, this ...
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News on update 04.05.2020

News on update 04.05.2020
Implemented: New support for Lua scripts. Developed a system for opening exec scripts, they are needed to create engine startup modes. Added two modes (File initialization, module management (realtim...
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News on update 14.10.2020

News on update 14.10.2020
V0.56: Changes: Fixed crash bug Reworked Realtime mode, added launch arguments. Removed test functions from Lua scripts. Added Lua functions, changing dev parameters in the future for the toolkit (ed...
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News on update 05.11.2020

News on update 05.11.2020
V0.57: Changes: Instead of the GLEW32 library, a new one was written, thanks to which the engine startup was accelerated. Added the function of displaying the Wireframe model. (Lua functions: goWireF...
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News on update 28.12.2020

News on update 28.12.2020
Good evening, I decided to add a dev log to show the progress of the work) And yes, if anyone is interested in technical info, then we decided to move from GTK3 to MFC....
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