Design patterns are reusable solutions to common problems that arise during software development. They provide proven methods for solving recurring issues and help streamline the development process. In this blog, we'll explore 10 essential design patterns in Java: Factory 🏭, Builder 🏗️, Singleton 👑, Decorator 🎨, State 🔄, Chain of Responsibility 🔗, Adapter 🔌, Facade 🏢, and Strategy 🎯. Each pattern will be explained with a brief overview, use cases, and links to detailed articles for deeper understanding.
1. Factory Design Pattern 🏭
Overview
The Factory pattern is a creational design pattern that provides an interface for creating objects in a super class, but allows subclasses to alter the type of objects that will be created. This pattern hides the instantiation logic from the client, offering more flexibility in how objects are created.
When to Use
- When the type of object to be created is determined at runtime.
- When you want to decouple the client code from the specific classes it needs to instantiate.
Example
Imagine a ShapeFactory that creates different shape objects like Circle, Rectangle, or Triangle based on user input.
2. Builder Design Pattern 🏗️
Overview
The Builder pattern is a creational pattern used to construct complex objects step by step. It separates the construction of an object from its representation, allowing the same construction process to create different representations.
When to Use
- When an object needs to be created with many possible configurations.
- When the object construction process is complex and should be abstracted away.
Example
Consider building a Car object with features like engine type, color, and wheels. Each feature can be set individually.
3. Singleton Design Pattern 👑
Overview
The Singleton pattern ensures that a class has only one instance and provides a global point of access to that instance. This is particularly useful when you need to coordinate access to shared resources like a database or configuration.
When to Use
- When you need to ensure that only one instance of a class exists.
- When access to a shared resource needs to be centralized.
Example
A Logger class that writes logs to a file, ensuring only one instance is used throughout the application.
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4. Decorator Design Pattern 🎨
Overview
The Decorator pattern is a structural pattern that allows behavior to be added to individual objects, dynamically, without affecting the behavior of other objects in the system. It is particularly useful for extending functionality in a flexible and reusable way.
When to Use
- When you need to add new functionality to an object without altering its structure.
- When you need to enhance individual objects with additional responsibilities.
Example
Decorating a Coffee object by adding additional features like milk, sugar, or whipped cream.
5. State Design Pattern 🔄
Overview
The State pattern is a behavioral pattern that allows an object to change its behavior when its internal state changes. The object will appear to change its class.
When to Use
- When the object's behavior depends on its state and needs to change at runtime.
Example
An Order object that behaves differently depending on whether it is in the "Ordered", "Shipped", or "Delivered" state.
6. Chain of Responsibility Design Pattern 🔗
Overview
The Chain of Responsibility pattern allows a request to be passed along a chain of handlers. Each handler can either process the request or pass it on to the next handler.
When to Use
- When multiple handlers can process a request, but the handler is not known in advance.
- When you want to decouple request senders from receivers.
Example
A Logging system that processes different log levels such as Info, Debug, and Error, where each level is handled by a different handler.
7. Adapter Design Pattern 🔌
Overview
The Adapter pattern is a structural pattern that allows incompatible interfaces to work together. It converts the interface of a class into another interface that a client expects.
When to Use
- When you need to integrate new components with legacy systems that have incompatible interfaces.
Example
An Adapter that converts the interface of a LegacyPaymentGateway to a modern PaymentGateway interface.
8. Facade Design Pattern 🏢
Overview
The Facade pattern provides a simplified interface to a complex subsystem. It defines a higher-level interface that makes it easier to interact with the system.
When to Use
- When you want to provide a simplified interface to a complex system.
- When you want to decouple clients from subsystems.
Example
A HomeTheaterFacade class that provides a simple interface to control multiple devices such as TV, SoundSystem, and DVD Player.
9. Strategy Design Pattern 🎯
Overview
The Strategy pattern is a behavioral pattern that enables an algorithm to be selected at runtime. It defines a family of algorithms, encapsulates each one, and makes them interchangeable.
When to Use
- When you have multiple algorithms for a specific task, and you want to switch between them at runtime.
Example
A SortingStrategy where the user can choose between different sorting algorithms (e.g., QuickSort, MergeSort, BubbleSort).
Conclusion 🚀
These 10 design patterns—Factory 🏭, Builder 🏗️, Singleton 👑, Decorator 🎨, State 🔄, Chain of Responsibility 🔗, Adapter 🔌, Facade 🏢, and Strategy 🎯—are crucial for creating flexible, maintainable, and efficient systems. Understanding these patterns will help you write code that is easier to maintain, extend, and scale.
To dive deeper into each pattern, explore the links provided for detailed explanations, code snippets, and real-world examples.
Happy Coding! 💻✨