Comprehensive Rust Programming Course

Introduction to Rust

Program Intro and Rust Installation

  • Overview of Rust programming language and its philosophy
  • Rust's origins and design principles (safety, concurrency, performance)
  • Setting up the Rust development environment
    • Installing Rust using rustup
    • Understanding the Rust toolchain (stable, beta, nightly)
    • Configuring Cargo and its workspace
    • Installing essential tools (rustfmt, clippy)
  • First "Hello World" program with Cargo
  • Understanding Rust's compilation process and the borrow checker

Variables and Ownership

  • Variable declaration and initialization
  • The let keyword and immutability by default
  • Mutability with mut
  • Variable shadowing
  • Constants and statics
  • Scope and the Stack
  • Ownership principles
  • Move semantics
  • Copying vs. moving data
  • The Copy trait

Data Types and Type System

  • Scalar types (integers, floating-point, boolean, characters)
  • Compound types (tuples, arrays)
  • String and string slices (String vs &str)
  • Type annotations and inference
  • Type aliases
  • Never type (!)
  • Unit type (())
  • The std::mem::size_of function

Borrowing and References

  • Reference basics (& and &mut)
  • Borrowing rules (shared XOR mutable)
  • Reference lifetimes
  • Dangling references and how Rust prevents them
  • Slices as references
  • Dereferencing with the * operator
  • The dot operator and automatic dereferencing

Control Flow

  • Conditional expressions (if, else)
  • Loops (loop, while, for)
  • Loop labels and control flow (break, continue)
  • Match expressions and pattern matching
  • if let and while let constructs
  • Expression-based language characteristics

Functions and Methods

  • Function declaration and parameters
  • Return values and the implicit return
  • Early returns with return
  • Functions as first-class citizens
  • Closures and their environment
  • Method syntax and implementation
  • Associated functions

Structs, Enums, and Pattern Matching

  • Struct definition and instantiation
  • Tuple structs and unit structs
  • Struct update syntax
  • Enum definition and variants
  • Enums with data
  • The Option and Result enums
  • Pattern matching with match
  • Match guards
  • Binding with @ in patterns

Collections

  • Vectors (Vec)
  • HashMaps and other map types
  • Sets and their operations
  • Deques and other collections
  • Common methods and operations
  • Iterating over collections
  • Performance characteristics
  • Choosing the right collection

Error Handling

  • Result and Option types
  • The ? operator
  • Propagating errors
  • Creating custom error types
  • Error conversion and the From trait
  • Managing multiple error types
  • Panic and when to use it
  • Unwrapping safely

Traits and Generics

  • Trait definitions
  • Implementing traits
  • Default implementations
  • Trait bounds
  • The impl Trait syntax
  • Generic functions and types
  • Monomorphization
  • Associated types
  • Object safety and trait objects
  • Marker traits

Lifetimes

  • Lifetime annotations
  • Lifetime elision rules
  • Multiple lifetime parameters
  • Lifetime bounds
  • Static lifetime
  • Lifetime in struct definitions
  • Lifetime in function signatures
  • Lifetime in trait objects

Smart Pointers and Interior Mutability

  • Box for heap allocation
  • Rc for shared ownership
  • Arc for thread-safe reference counting
  • Cell and RefCell for interior mutability
  • The Deref and Drop traits
  • Implementing custom smart pointers
  • Memory leaks and preventing them

Testing in Rust

  • Unit tests and the #[test] attribute
  • Test organization and the tests module
  • Integration tests
  • Documentation tests
  • Using assert!, assert_eq!, and assert_ne!
  • Test fixtures and setup/teardown
  • Controlling test execution
  • Property-based testing with external crates

Mastering Concurrency in Rust

Concurrency Fundamentals

  • Understanding concurrency vs. parallelism
  • Rust's concurrency guarantees
  • Thread safety through the type system
  • The Send and Sync traits
  • Fearless concurrency in Rust
  • The memory model and happens-before relationships

Threads and Basic Synchronization

  • Creating threads with std::thread
  • Joining threads
  • Thread parking and unparking
  • Scoped threads
  • Basic synchronization primitives
  • Mutex and RwLock
  • Condvar for condition variables
  • Once and OnceCell/OnceLock

Message Passing with Channels

  • Multi-producer, single-consumer channels (mpsc)
  • Sender and Receiver
  • Synchronous vs. asynchronous channels
  • Channel patterns (pipeline, fan-out/fan-in)
  • Handling errors in channels
  • Select-like functionality with external crates
  • Building robust systems with channels

Shared State Concurrency

  • Thread-safe shared state patterns
  • Atomic types (AtomicBool, AtomicUsize, etc.)
  • Memory ordering options
  • Lock-free programming basics
  • Compare-and-swap operations
  • Hazards in concurrent programming
  • Tools for detecting concurrency bugs

Async/Await

  • Introduction to async/await syntax
  • Futures and their execution
  • Understanding the async runtime
  • Popular async runtimes (Tokio, async-std)
  • Async traits and the dynamic dispatch challenge
  • The Pin type and pinning
  • Building async APIs

Tokio Deep Dive

  • Tokio runtime architecture
  • Tasks and spawning
  • Multi-threaded scheduler
  • I/O operations with Tokio
  • Tokio synchronization primitives
  • Work stealing and scheduler internals
  • Instrumenting Tokio applications

Building Concurrent Applications

  • Designing concurrent architectures
  • Actor model with Actix
  • State machine pattern for concurrency
  • Resource pooling
  • Backpressure mechanisms
  • Graceful shutdown of concurrent systems
  • Performance analysis and optimization

E-commerce API Backend in Rust

Project Setup and Architecture

  • Project structure for maintainability
  • Domain-driven design in Rust
  • Setting up a web framework (Axum, Actix-web, or Rocket)
  • Database connectivity
  • Configuration management
  • Logging and telemetry
  • Error handling strategy

Database Layer and Models

  • Database options (PostgreSQL, SQLite)
  • ORM vs. query builders (Diesel, SQLx)
  • Entity definitions
  • Database migrations
  • Connection pooling
  • Transaction management
  • Repository pattern implementation

User Management and Authentication

  • User model design
  • Password hashing with Argon2
  • JWT implementation
  • Authentication middleware
  • Role-based access control
  • Account verification flow
  • OAuth integration

Product Catalog API

  • Product entity and relationships
  • Category management
  • Product search and filtering
  • Image handling
  • Product variants
  • Inventory tracking
  • Price calculations

Shopping Cart Implementation

  • Cart model design
  • Session-based vs. persistent carts
  • Cart operations (add, update, remove)
  • Inventory reservation
  • Price calculation including discounts
  • Cart expiration and cleanup
  • Synchronizing carts between guest and logged-in users

Order Processing

  • Order model and workflow
  • Order creation from cart
  • Order status management
  • Payment integration
  • Shipping integration
  • Order confirmation
  • Order history and tracking

Payment Processing

  • Payment provider integration (Stripe)
  • Handling payment events
  • Payment status tracking
  • Refunds and chargebacks
  • Payment methods management
  • Securing payment information
  • Testing payment flows

Testing Strategies

  • Unit testing models and services
  • Integration testing API endpoints
  • Mocking external services
  • Testing authentication and authorization
  • Test factories and fixtures
  • Property-based testing business logic
  • Performance testing

API Documentation

  • OpenAPI/Swagger integration
  • Documentation generation
  • Interactive API explorer
  • Versioning strategy
  • Documentation testing
  • Client SDK generation

Deployment and DevOps

  • Containerization with Docker
  • CI/CD pipeline setup
  • Database migrations in production
  • Environment management
  • Secrets handling
  • Monitoring and alerting
  • Performance optimization

Building Microservices in Rust

Microservices Architecture

  • Benefits and challenges of microservices
  • Domain boundaries
  • Service granularity
  • Communication patterns
  • Data consistency patterns
  • Service discovery
  • API gateway pattern

Inventory Service

  • Inventory domain model
  • Stock management logic
  • Reservation system
  • Inventory events
  • Stock level notifications
  • Inventory reporting
  • Inventory APIs

Order Service

  • Order processing workflow
  • Event-driven architecture
  • Saga pattern for distributed transactions
  • Order state management
  • Order validation rules
  • Order API
  • Order events

Payment Service

  • Payment processing
  • Payment provider integration
  • Payment state machine
  • Retry mechanisms
  • Idempotent operations
  • Payment authorization flow
  • Payment notification handling

Inter-service Communication

  • gRPC implementation in Rust
  • Protocol Buffers and Tonic
  • Event-driven architecture with Kafka
  • Request-response vs. event-based communication
  • Serialization options (JSON, ProtoBuf, MessagePack)
  • Error handling in distributed systems
  • Circuit breaking and retries

Service Mesh and Orchestration

  • Service registration and discovery
  • Load balancing strategies
  • Service mesh options
  • Kubernetes deployment
  • Health checking
  • Graceful degradation
  • Blue-green deployments

Observability Stack

  • Structured logging
  • OpenTelemetry integration
  • Metrics collection
  • Distributed tracing
  • Alerting rules
  • Dashboard creation
  • Performance analysis

Testing Microservices

  • Unit testing service components
  • Service virtualization
  • Contract testing
  • End-to-end testing challenges
  • Chaos engineering basics
  • Performance testing distributed systems
  • Testing eventual consistency

Security in Microservices

  • Authentication between services
  • Authorization and role-based access
  • Secret management
  • Network security
  • HTTPS and TLS configuration
  • Security headers
  • OWASP security considerations

Advanced Patterns and Practices

  • CQRS and event sourcing
  • Outbox pattern
  • Saga pattern implementations
  • Bulkhead pattern
  • Sidecar pattern
  • API composition
  • Data denormalization strategies

Rust for Systems Programming

Memory Management Deep Dive

  • Stack vs. heap allocation
  • Custom allocators
  • Global allocator replacement
  • Memory layout and alignment
  • Unsafe Rust and raw pointers
  • FFI and C interoperability
  • Memory mapping and manipulation

Building a Custom Allocator

  • Allocator interface
  • Block allocation strategies
  • Memory pooling
  • Tracking allocations
  • Thread safety considerations
  • Performance optimization
  • Integration with standard collections

File Systems and I/O

  • File operations in Rust
  • Directory traversal
  • Memory mapped files
  • Asynchronous I/O
  • Custom file systems
  • Serialization formats for persistence
  • Error handling for I/O operations

Network Programming

  • Socket programming
  • TCP and UDP implementations
  • Protocol design
  • Async networking with Tokio
  • HTTP client and server
  • WebSockets
  • Custom protocol parsers

Systems Programming Patterns

  • Resource acquisition is initialization (RAII)
  • Builder pattern
  • Command pattern
  • Visitor pattern
  • State pattern
  • Type-state pattern
  • Newtype pattern for type safety

Performance Optimization

  • Profiling Rust applications
  • Compiler optimizations
  • SIMD operations with std::simd
  • Cache-friendly data structures
  • Avoiding allocations
  • Benchmarking with criterion
  • Performance pitfalls and solutions

Embedded Rust

  • No-std environment
  • Embedded HAL
  • Interfacing with hardware
  • Interrupt handling
  • Real-time considerations
  • Memory constraints
  • Debugging embedded systems

How to Land a Job as a Rust Developer

The Rust Job Market

  • State of Rust adoption in industry
  • Types of companies using Rust
  • Common Rust job roles
  • Salary expectations
  • Remote work opportunities
  • Industry trends
  • Rust community involvement

Building a Rust Portfolio

  • Project selection for maximum impact
  • Open source contributions
  • Crates you can contribute to
  • Documentation improvements
  • GitHub profile optimization
  • Project README best practices
  • Code quality demonstration

Resume and Cover Letter for Rust Jobs

  • Highlighting Rust experience
  • Transferable skills from other languages
  • Showcasing systems programming knowledge
  • Focusing on safety and performance aspects
  • Emphasizing problem-solving skills
  • Keywords for ATS optimization
  • Portfolio integration

Technical Interview Preparation

  • Common Rust interview questions
  • Algorithm implementation in Rust
  • Systems design for Rust developers
  • Code review exercises
  • Take-home project strategies
  • Live coding best practices
  • Explaining ownership and borrowing

Continuing Education

  • Resources for advanced learning
  • Rust conferences and meetups
  • Mentorship opportunities
  • Specialized certifications
  • Advanced topics to focus on
  • Staying current with ecosystem changes
  • Cross-domain expertise development

Blockchain Development in Rust

Cryptography Fundamentals

  • Cryptographic primitives in Rust
  • Hash functions
  • Digital signatures
  • Public-key cryptography
  • Key derivation
  • Zero-knowledge proofs
  • Secure random number generation

Basic Blockchain Implementation

  • Block structure and chain
  • Hash-based proof of work
  • Transaction verification
  • Simple consensus mechanism
  • Data persistence
  • Chain validation
  • Fork resolution

Smart Contract Platform

  • Virtual machine design
  • Bytecode interpretation
  • Gas metering
  • Contract execution environment
  • State management
  • Contract ABI
  • Security considerations

Substrate Framework

  • Substrate architecture
  • Runtime development
  • Pallets and their composition
  • Storage and database
  • Consensus mechanisms
  • Off-chain workers
  • Governance mechanisms

Advanced Blockchain Topics

  • Sharding implementations
  • Layer 2 scaling solutions
  • Cross-chain communication
  • MEV (Miner Extractable Value)
  • Privacy-preserving techniques
  • Consensus algorithm design
  • Formal verification approaches

Rust Game Development

Game Engine Fundamentals

  • Game loop implementation
  • Entity component system (ECS)
  • Resource management
  • Input handling
  • Audio systems
  • Collision detection
  • Physics simulation basics

Graphics Programming with Rust

  • Graphics API abstraction (gfx-hal)
  • Vulkan/Metal/DirectX integration
  • Shader programming
  • Rendering pipeline
  • Texture management
  • Lighting systems
  • Post-processing effects

Building a 2D Game

  • Sprite rendering
  • Animation systems
  • Tilemap implementation
  • Particle systems
  • UI integration
  • Game state management
  • Scene graph

Game AI and Behavior

  • Pathfinding algorithms
  • Behavior trees
  • State machines
  • Decision making
  • Procedural generation
  • Enemy AI patterns
  • Advanced NPC behaviors

Community and Further Learning

RUST COMMUNITY RESOURCES

  • Rust users forum
  • Reddit communities
  • Discord servers
  • Local meetups
  • Conference opportunities
  • Code review groups
  • Mentorship programs

CONTINUING EDUCATION

  • Advanced resources
  • Specialized books
  • Video courses
  • Challenging projects
  • Research papers
  • Industry applications
  • Certification options