LivingGrimoire Software Design Pattern Simplified

The LivingGrimoire design pattern is a super simple and powerful way to build intelligent objects. This guide makes it easy for anyone to understand and use!


What is the LivingGrimoire Pattern?

Think of the LivingGrimoire pattern like teaching a magical object (your "Brain") how to think and act. It's as easy as following these three steps:

Make it, Teach it, Let it Think!


How It Works (Step-by-Step)

  1. Make the Brain First, you need to create the Brain. This is like bringing your magical object to life!
Brain brain = new Brain();
  1. Teach the Brain Skills Next, teach the Brain how to sense, think, or act by adding skills. You can mix and match different types of skills:
    • Sensory Skills: Skills like "Speech to Text" or "Image Recognition" to help the Brain sense the world.
    • Logical Skills: Skills like conversation abilities or time-telling logic to help the Brain think.
    • Output Skills: Skills like "Text to Speech" or "Console Print" to help the Brain act or respond.

You simply add the skills one by one:

brain.addSkill(Skill1);
   brain.addSkill(Skill2);
   brain.addSkill(Skill3);
  1. Let the Brain Think Finally, you use the think method to make the Brain process its skills and respond to inputs. Put the think method inside a loop so the Brain keeps thinking and working non-stop.
brain.think(input); // For typed input
   brain.think();      // For sensing the world

And that's it! You don’t need to worry about the details of how it works inside. Just add the skills and let the Brain take care of the rest!