Advent of Code #9 (in Gleam)

Advent of Code #9 (in Gleam)
I'm finally getting around to posting my solutions to Advent of Code from last year. The first week, I posted my solutions each day, but I got caught up with other things. So I probably don't really r...
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Advent of Code #10 (in Gleam)

When posting my solutions to Advent of Code, I try to make it so that if you were to take my code and run it with your input file, you should get the right answers. This doesn't always work out for se...
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Advent of Code #11 (in Gleam)

One thing I love about Advent of Code is that as the problems get progressively harder, they require clever tricks or optimizations to come up with the solution. Learning these tricks add useful tools...
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Advent of Code #12 (in Gleam)

My boss gave me another clue for part 2 of today's problem. I was planning on determining the number of sides by walking the perimeter and counting the turns, but I honestly didn't know how to account...
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Advent of Code #13 (in Gleam)

This was yet another problem that my boss helped me out with for part 2. I honestly don't know if I would have ever figured out the trick. I used an iterative approach to part 1 that clearly wouldn't...
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Advent of Code #14 (in Gleam)

Remember how I mentioned that my code might not provide a solution that would work on your input because further analysis might be needed? Today is a prime example of that. Part 1 was simple enough, b...
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