Mini Micro, the retro-meets-neo-retro virtual computer, just got a brand-new update—version 1.2.4! I like to call it the "Physics, Fixes, and WTF!" update.And before you get the wrong idea—WTF sta...
I've been writing about MiniScript and Mini Micro here on dev.to since 2022. But I'm not the only one! If you've found these posts useful, here are a couple of other current writers you should follo...
Welcome to "Learn by Code"!
This is the start of a brand-new series called Learn by Code, where I’ll teach you how to build specific programs while sharing best coding practices along the w...
Hey Fellas! Welcome Back to Another Mini Micro Tutorial by Selfish_Dev!In my previous blogs, we covered:
How to render a sprite
How to register a click on sprite
So, what’s next? Bringing sprites fr...
The Mini Micro TileDisplay supports a couple of properties whose purpose may not seem immediately obvious:
TileDisplay.oddRowOffset: amount to shift odd rows horizontally (0-1)
TileDisplay.oddColOff...
Many game development environments, including Unity, Godot, and Mini Micro, include a lerp function. lerp stands for "Linear Interpolation", and it is easy to define:
⛶lerp = function(x0, x1, t)
...
Welcome to "Learn by Code"!
Welcome back fellas
This is Part 2 of our amazing coding series where we learn, code, and understand new concept together in a particular programming language.Her...
Welcome to a New Series: Code ReviewThis series was inspired by a comment left on my blog post, "Why MiniScript?". By one of the readers sharing their personal experience with MiniScript, saying:
I di...
Table Of Contents
Overview
What is Mini-Micro?
What's Next?
Logs: ➡️
Late in 2023, I lost my pet cat to cancer. I was heart broken for a long time and didn't feel like doing much in t...
Table Of Contents
"Send me a Signal"
EventManager Class
Add a Listener
Triggering a Signal
Queuing a Signal
Remove a Listener
The Complete Code
What's Next?
Logs: ⬅️
"Send me...