Hello, dear friends! Today I worked on the basic functionality of launching the server and it already works on UDP.
You can see on the screenshots what successes I have achieved (Tests):
1 - Launched...
Good night, dear friends! A few days ago I started developing the "APS - Account Protection System" module, which is responsible for user security on the server and client side, and I have already de...
Good evening, today I wrote the first authorization, creating a new user config and authorization (Output of the login message). Also, the method of sending messages was rewritten for reading JSON co...
Good evening, the engine is being improved and a game is being written on it, but it is for a test run on the engine. That is, we will write the game and then the engine will be back as before, this ...
Implemented:
New support for Lua scripts.
Developed a system for opening exec scripts, they are needed to create engine startup modes.
Added two modes (File initialization, module management (realtim...
V0.56:
Changes:
Fixed crash bug
Reworked Realtime mode, added launch arguments.
Removed test functions from Lua scripts.
Added Lua functions, changing dev parameters in the future for the toolkit (ed...
V0.57:
Changes:
Instead of the GLEW32 library, a new one was written, thanks to which the engine startup was accelerated.
Added the function of displaying the Wireframe model. (Lua functions: goWireF...