This week has mostly been exploring how to create tiles for rivers in Rive. I'm still working on the visual style for them, but I managed to figure out the correct offsets to make any tile flow into the next near seamlessly.

Here are the tiles:

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And here's a test of them connecting to one another.

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Figuring out the style for my water's appearance is next on the list, and I'll likely need to create some small grass clump graphics too, and maybe some reeds.

Then roads and paths will be the next thing, which should be pretty easy given that I can use the rivers as a basis. That's all for now.

Cheers,
Dan.