Good evening. Found during the development of the game fixed important problems:
🔧 Important fix loading maps in two places (due to properties: physfile and phymat) crashed
🔧 Fix map editor cra...
I am working on improving the engine rendering, optimizing the drawing of objects by reducing the functions of calling the drawing.
As you can see at the moment, FPS=332 has increased significantly a...
Hello everyone, I'm talking about the latest grandiose🤩 news.
At the moment:
🔧 1. Basic capabilities for the map editor are done (in the future they will be improved/corrected)
🔧 2. Now, in ...
Hello everyone, now the main points of the map editor have been completed, and there are also two small pieces of news:
The inspector has been rewritten, otherwise the old one worked very poorly and...
Issue #274 - A Look Ahead
This article was originally published on GameDevDigest.comUnity's 2025 roadmap, plus more. Enjoy!What’s next: A look at Unity’s 2025 roadmap - At this year’s ...
Welcome to the next article in my 3D graphics programming from scratch series. Previously, we set up the project to call SDL_Init and make sure our include and library directories are found successful...
Game development is an exciting and challenging journey that requires creativity, technical skills, and perseverance. Whether you're an aspiring indie developer or dreaming of working on AAA titles, m...
For my retro-style arcade shooter Planetoids, I wanted to give the visuals a nostalgic kick—like you were staring at a dusty CRT screen in an '80s arcade.I also wanted VHS-style glitch effects that ...